/*
 * This file is part of quickReminder, a software for gamers
 *
 * Copyright (C) 2006-2008 Lucas Romero
 *
 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with this program; if not, see <http://www.gnu.org/licenses/>.
 */
using System;
using System.Collections.Generic;
using System.Drawing.Design;
using System.Text;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Media;

namespace UserNotifier
{
    public class SoundWarnModule : WarnModule
    {
        SoundPlayer m_Player = new SoundPlayer();

        [Editor(typeof(System.Windows.Forms.Design.FileNameEditor),
                typeof(System.Drawing.Design.UITypeEditor))]
        public string Sound
        {
            get
            {
                return m_Player.SoundLocation;
            }
            set
            {
                if (System.IO.Path.GetExtension(value).ToLower() != ".wav")
                    throw new ArgumentException("The SoundWarnModule only supports *.wav-files!");
                m_Player.SoundLocation = value;
            }
        }
        public SoundWarnModule(int interval, string sound)
            :base(interval)
        {
            m_Player.SoundLocation = sound;
            //m_Player.Load();
        }

        public override string Description
        {
            get
            {
                return Info.SoundDesc;
            }
        }

        public SoundWarnModule()
            : base()
        {
            
        }

        public override WarnModuleTypes Type
        {
            get { return WarnModuleTypes.SoundWarnModule; }
        }

        protected override void Warn()
        {
            m_Player.Play();
        }
    }
}
